Game Design and Production
Further education / Culture and media
Are you curious about the game design industry but unsure where to start? Or are you perhaps already part of a company but want to try out a different role within a development team? The course Game Design and Production takes you through the process of coming up with an idea, testing it, and turning it into a final digital game.
- Price
225 € + 0% VAT - Conductor
Arcada University of Applied Sciences - Language
English - Scope
15 ECTS - Course dates
- Last application date
About the course
While most game design courses focus on only theory and quizzes, this course includes learning the fundamentals of design and then applying it to create real-world games. The lecturers have real-life experience, as well as connections to the industry, which offers you an edge in learning the latest developments from the field. As part of the course, experts from gaming companies will also join us and give feedback on the games that you are developing.
During the course you will learn:
- how to create, apply and troubleshoot game mechanics
- the process of making and testing a prototype, and turning it into a final product
- how to manage various roles and responsibilities in game development
- team work
Depending on which area you would like to specialize in, experience in basic graphic art, design or programming skills are helpful, but they are not required. This course is a great start for you who are curious about the industry, but also for you who might be looking to update your portfolio.
Timetable and requirements
The course runs in two phases with an average workload of 15h/week:
Bootcamp:
We lay the foundation of your knowledge and skills using quick exercises, prototypes, and game jams using GameMaker Studio or your favorite game engine.
October 30th to December 12th // Online
Wednesdays, 9.15-12.30
Thursdays, 9.15-12.30
Production:
Teams are able to create their own games with whatever tools they wish along with help, testing, and feedback sessions.
Jan 20th - April 15th // Online or Campus(Optional)
Mondays, 13.15-16.00
Tuesdays, 13.15-16.00
Final assignment is a game prototype, which you will submit together with your group at the end of the course.
Students are required to use their own computer. A webcam and microphone is necessary for all online lectures. Please note that all lectures are live and you will not be able to view them afterwards.
Meet the team
Arash Sammander has a Master's in New Media: Game Design and Production and a strong network in the games industry. He has worked as a game designer and producer in Finland and taught game design and production for over a decade in schools, universities, and for companies.
Mirko Ahonen has been teaching game design and programming for almost a decade. He holds a degree in Master of Culture and Arts and has worked as a Technical Operations Manager and director for multiple live streams and media productions.